Samstag, 30. Januar 2021
quake stuff
https://www.quakeservers.net/quake3/servers/mod=cpma/
quake 3 + cpma + "fetzbeast cfg":
https://drive.google.com/file/d/1ChATPIzorolniZUQsh-gY-VGaCQBBl-c/view
CPMA-1.52-full-v4.zip:
https://drive.google.com/file/d/15jLqEde-pKTHzxRGvXZbdxJJJj60ofO0/view
quake3-1.32e.zip:
http://www.edawn-mod.org/binaries/quake3-1.32e.zip
Quake 3 configs:
https://drive.google.com/file/d/1n1mezZ8yCJ3bRWI6Dk5me4o9uZaagz_N/view?usp=sharing
dx_mouse_timer_dialog.exe :
https://drive.google.com/file/d/1Bc9UtUlNlYGuME5h7XY81VWViH0DGGlI/view?usp=sharing
Fraps:
https://drive.google.com/file/d/14-Ql9OhDKqbBQfhnrMWB-MrCFsNDJGPG/view?usp=sharinga>
fetzbeasts quake 3 web site :
https://drive.google.com/file/d/1f_hAmtBPjcGabnlaPAERNtOpTCIqZvhE/view
"fetzbeast config" quakelive pql & quake3 cpma:
https://pastebin.com/x2nzuUVj
autoexec.cfg
https://pastebin.com/wf4JShmL
exec "fetzbeast.cfg"
set sensitivity "1.27777777" # 1000dpi 360 degree = 30 cm
fetzbeast.cfg
https://pastebin.com/j8J2d4NH
autoexec.cfg
exec "fetzbeast.cfg"
set sensitivity "1.27777777" # 1000dpi 360 degree = 30 cm
fetzbeast.cfg
// ---------------------------------
// ------------- Other -------------
// ---------------------------------
seta cg_autoaction "3" // screenshot + demo
// --- Hardware ---
seta r_smp "1" // multi processor
seta com_hunkMegs "112" // total
seta com_zoneMegs "32" // textures etc
seta com_soundMegs "32"
// ---------------------------------
// ------------- Text --------------
// ---------------------------------
// ----- Console ----
seta com_allowConsole "1"
seta cl_allowConsoleChat "1"
seta con_speed "3"
seta con_opacity "1"
seta con_height "0.4"
seta con_background "0"
// ----- HUD -----
seta cg_hudFiles "ui/ncts.cfg"
loadhud
seta cg_drawFPS "1"
seta cg_lagometer "1"
seta cg_speedometer "0"
seta cg_drawTeamOverlay "1"
seta cg_drawTeamOverlayOpacity "1"
seta cl_demorecordmessage "0"
seta cg_drawItemPickups "4" // only timer
seta cg_drawPregameMessages "0"
seta cg_drawSpecMessages "0"
seta cg_drawFragMessages "0"
seta cg_drawRewards "1"
seta cg_drawIcons "1"
seta cg_scoreplums "0"
seta cg_complaintWarning "0"
seta cg_quadKillCounter "0"
seta cg_levelTimerDirection "0" // up
// ----- Chat -----
seta cg_teamChatsOnly "0"
seta cg_chatBeep "0"
seta cg_teamChatBeep "1"
// ---------------------------------
// ------------ Graphics -----------
// ---------------------------------
seta com_maxfps "250"
#seta r_mode "14" // 9 800x600 12 1024x768 13 1152x864 17 1280x1024
//seta r_customwidth "800"
//seta r_customheight "640"
seta r_inBrowserMode "9"
seta r_aspectRatio "0" // 0 4:3 ; 1 16:9 (TV) ; 2 16:10 (PC widescreen) ; 3 5:4 retarded monitors
seta r_fullscreen "1"
seta vid_xpos "0"
seta vid_ypos "0"
//seta r_displayRefresh "125"
seta r_swapinterval "0" // vsync
seta r_texturebits "16"
seta r_colorbits "16"
seta r_stencilbits "0"
seta r_depthbits "16"
// --- Renderer ---
seta r_enablePostProcess "0" // Bloom/ColorCorrect commands no longer required after this
seta r_enableBloom "0"
seta r_colorCorrection "0"
seta r_ignoreFastPath "0"
seta r_ext_compressed_textures "0" // 0 more RAM, 1 more CPU
seta r_ext_compiled_vertex_array "1"
seta r_ext_gamma_control "0"
seta r_ext_texture_env_add "0"
seta r_ext_multitexture "1"
seta r_allowSoftwareGL "0"
seta r_allowExtensions "1"
seta r_floatingPointFBOs "1" // floating point framebuffer objects, test
seta r_finish "0" // something with waiting for frame to finish, 0 feels smoother
// --- Light ---
seta r_ignoreHWgamma "0"
seta r_gamma "1.1"
seta r_intensity "0"
seta r_mapOverBrightBits "1"
seta r_overBrightBits "1"
seta r_fullbright "0"
seta r_vertexlight "1"
seta r_dynamiclight "0"
seta r_ambientScale "1" // minimum
seta r_inGameVideo "0"
// --- Quality ---
seta r_texturemode "GL_NEAREST" // no mode
seta r_detailtextures "0"
seta r_picmip "6"
seta r_lodbias "0"
seta r_lodscale "1"
// ---------------------------------
// ------------- Style -------------
// ---------------------------------
// ----- View -----
seta cg_fov "130"
seta com_blood "1"
seta cg_gibs "10"
seta cg_screenDamage "0"
seta cg_bob "0" // bobing, stop wobbling when moving
// ----- Looks -----
seta cg_simpleItems "0"
seta cg_itemFx "4"
seta r_fastsky "1"
seta r_drawSkyFloor "1"
seta r_drawSun "0"
seta cg_atmosphericEffects "0"
seta cg_waterWarp "0"
seta cg_marks "0"
seta r_teleporterFlash "0"
// ---------------------------------
// ------------- Models ------------
// ---------------------------------
seta model "mynx"
seta cg_kickScale "0" // stops models from doing backflips
seta cg_playerLean "1.0"
seta cg_scalePlayerModelsToBB "1"
seta cg_drawFriend "1"
seta cg_playerNames "1"
seta cg_deadBodyDarken "1"
seta cg_deadBodyCOlor "0x101010FF"
seta cg_allowTaunt "0"
// ----- Team -----
seta cg_forceTeamModel "xaero"
// ----- Enemy -----
seta cg_forceEnemyModel "keel/bright"
//seta cg_enemyHeadColor "0x007700FF"
//seta cg_enemyUpperColor "0x007700FF"
//seta cg_enemyLowerColor "0x007700FF"
seta cg_enemyHeadColor "0x00FF00FF"
seta cg_enemyUpperColor "0x006600FF"
seta cg_enemyLowerColor "0x006600FF"
// ---------------------------------
// ------------- Sound -------------
// ---------------------------------
seta r_stereo "1"
seta s_volume "0.5"
seta s_musicVolume "0"
seta s_ambient "0"
seta s_doppler "0"
seta cg_buzzerSound "1"
// ---------------------------------
// -------------- Aim --------------
// ---------------------------------
seta cg_zoomfov "70"
seta cg_zoomToggle "0"
// ----- Mouse -----
seta in_mouse "1" // Windows, 2 is raw
seta m_filter "0"
seta m_pitch "0.022"
seta m_yaw "0.022"
seta cl_mouseAccel "0"
seta cl_mouseAccelStyle "0"
// ----- Crosshair -----
seta cg_drawCrosshair "6" // 6 . 2 +
seta cg_crosshairSize "16" // 28 2ss2
seta cg_crosshairPulse "0"
seta cg_crosshairColor "12" // 12 lblue 5 yell
seta cg_crosshairBrightness "1.0"
seta cg_drawCrosshairNames "1" // All names
seta cg_drawCrosshairTeamHealth "2"
seta cg_drawCrosshairTeamHealthSize "0.14f"
seta cg_drawCrosshairNamesOpacity "0.3"
// ----- Hitting -----
seta cg_hitBeep "2"
seta cg_killBeep "7"
seta cg_impactSparks "1"
seta cg_impactMarkTime "10000"
seta cg_impactSparksVelocity "96"
seta cg_impactSparksSize "10"
seta cg_impactSparksLifetime "500"
seta cg_crosshairHitStyle "0" // 2 for red colour
seta cg_crosshairHitcolor "1"
seta cg_crosshairHitTime "200"
// ----- Weapons -----
// --- General ---
seta cg_drawgun "0"
seta cg_noProjectileTrail "0"
seta cg_brassTime "0" // Do not show bullets popping out of the clip
seta cg_autoswitch "0"
seta cg_switchToEmpty "1"
seta cg_switchOnEmpty "1"
seta cg_muzzleFlash "0"
seta r_flares "0"
// --- Ammo ---
seta cg_weaponbar "1"
seta cg_drawFullWeaponBar "0"
seta cg_lowAmmoWeaponBarWarning "2"
seta cg_lowAmmoWarningSound "1"
seta cg_lowAmmoWarningPercentile "0.20"
// --- Shotgun ---
seta cg_smoke_SG "0"
seta cg_trueShotgun "0"
// --- Rocket/grenade Launcher ---
seta cg_rocketStyle "1"
seta cg_smokeRadius_RL "0"
seta cg_smokeRadius_GL "0"
// --- Shaft ---
seta cg_lightningStyle "4" // 1-5
seta cg_trueLightning "1"
seta cg_lightningImpact "0"
// --- Rail ---
seta color1 "9"
seta cg_railStyle "1"
seta cg_predictLocalRailShots "0"
seta r_railSegmentLength "64"
seta r_railCoreWidth "12"
seta r_railWidth "16"
seta cg_railTrailTime "200"
// --- Plasma ---
seta cg_plasmaStyle "1"
seta cg_bubbleTrail "0"
// --- All other ---
seta cg_smokeRadius_NG "0"
// ---------------------------------
// -------------- Net --------------
// ---------------------------------
seta cg_nopredict "0"s
seta rate "25000"
seta cl_maxPackets "125"
seta cl_packetdup "2"
seta snaps "40"
seta cl_nodelta "0"
seta cl_timeout "90" // time before disconnect if connection fails
seta cg_showmiss "0" // display missed packets or something
seta cg_smoothClients "0"
seta cl_timenudge "0"
server:
quake 3 cpma, cfg_24.09.09.zip / fetzbeast s5sS "quake 3 config" and "quake 3 server config":
https://drive.google.com/file/d/1NhPGND2V8vc0_kJZc8kzO-bTswFHfvom/view?usp=sharing
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